What actually happens in a VR escape room, how long it takes, what it costs, and the honest answers about motion sickness, glasses and whether your group is going to enjoy it.
In a traditional escape room you are locked in a decorated space with padlocks. Here the space is generated around you.
A wireless 4K headset and two controllers that your hands become. Look up and there is a ceiling; look down and there is a drop.
Everyone sees the same world and hears each other. You point, you shout, you pass objects between you.
A pyramid, a nuclear plant, a sunken city. Nothing that a physical room could hold.
The single biggest factor in whether you enjoy it is picking the right scenario for the people you came with.
Escape The Worlds or Jungle Quest: forgiving, bright, and everybody has something to do.
Sanctum, The Prison, Assassin's Creed: proper puzzles that need the whole group talking.
House of Fear, Chernobyl, Rotten Apple: intense, and not for everybody. Say so if someone is unsure.
You play for 60 minutes. The rest is what makes those 60 minutes work.
Coats off, headsets fitted and adjusted, controls explained, game chosen together.
The clock runs. The game master can give hints if you get properly stuck — ask, it is not cheating.
Your result, the group photo, and the argument about who actually solved it.
Restaurants and bars five minutes away on foot, in the middle of Biel/Bienne.
Rare in our games, because you move with your own feet rather than a joystick. Tell the game master if you feel odd — we can slow it down or stop.
They fit under the headset. Very large frames are awkward; contact lenses are easier if you have them.
The headset covers your eyes, not your face, and you can lift it at any second. People with mild claustrophobia manage fine.
None. The controls take about two minutes and the game master stays reachable for the whole hour. First-timers often do better than gamers.
Around 1h15 on site: 15 minutes of welcome and briefing, 60 minutes of play, then scores and photos.
CHF 45 per person. Children aged 8 to 15 pay CHF 25–30 with Nexus Kids. No prepayment, you pay on site.
Trainers or flat shoes and clothes you can move in. Skirts and heels are awkward in the free-roam arena.
Very unlikely. Our games are standing, with natural movement and headsets at 72 frames per second. If anything feels off, say so immediately — we can adjust or stop at any point.
Most groups do not finish on the first attempt, and that is normal. Hints are available on request and the ending is always shown.
Yes. They fit under the headset unless the frames are very large, in which case lenses are easier.
Only if you pick a horror scenario — and then yes, properly. Tell us if someone in the group is unsure and we will steer you somewhere else.
Tell us how many you are and what the group is like — we will pick the right scenario with you on the day.