Dream Hackers · Part 0 — Prologue
Sci-fi VR escape game: the prologue to the Dream Hackers saga, 2 to 6 players.
Exclusive worlds, built in-house and open to everybody — from the curious first-timer to the experienced player. Unusually rich sets, 60 minutes of play (around 1h15 on site, welcome and briefing included), and total immersion from the first second to the last. You are not watching: you are inside it.
Below is the current catalogue — the centre in Biel/Bienne runs more than 30 experiences in all. And far more than escape rooms: shooters, free-roam worlds and team challenges. Everything is playable in English.
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Sci-fi VR escape game: the prologue to the Dream Hackers saga, 2 to 6 players.
Dive into a stranger's dreams and piece back together the book of her lost memories.
A forgotten prison holds ancient beings. It is up to you to uncover its secrets.
A conspiracy is weaving reality in the shadows. Unravel the plot of the Weavers.
A sleeping god, a riddle as old as the world. Wake the truth.
Next-generation team VR shooter: the arena, played from the stations.
Western-style VR shooter: draw, aim, keep firing. Perfect for a first time in VR.
VR escape game in a maximum-security prison: find the flaw before the guard changes.
1986. The reactor is burning. A handful of minutes to change everything.
A cursed house and a butcher with a chainsaw. Get out alive if you can.
Cursed souls roam the manor. They have been waiting for you.
An abandoned asylum and a thirst for blood. The nightmare goes up a notch.
Infiltrate a lost Egyptian pyramid and uncover the secret of Senia's tomb.
Dizzying jumps and impossible platforms: the arcade adventure for the whole family.
Neon, hackers and buried secrets: infiltrate the megacity that never sleeps.
A rift tears open in space. Seven minutes to stop the collapse — or vanish with it.
Pure VR combat. No limits, no rules — just the win.
Descend into the sunken city and wake its guardians of stone.
Some places should never have been found. The Sanctum is one of them.
An orbital station in freefall. Your crew has minutes to save everything.
One door, infinite worlds. Cross the threshold and find the way out.
Follow the Cheshire Cat into a Wonderland as beautiful as it is deranged.
An ice castle and an eternal curse. Break the frost before it takes you too.
Christmas magic and northern lights: save the most magical night of the year.
New York has fallen and the dead are walking. Shoot your way through.
Floating islands, lost temples and giant animals: explore a jungle that defies gravity.
A crazy arena and explosive gadgets: take on your mates in total chaos.
More than 30 experiences at the centre: cooperative escape rooms, adventures, shooters, horror, family titles and the free-roam arena. This page shows the current catalogue; the team advises on the day depending on the group.
Dream Hackers Part 0 (approachable sci-fi, balanced cooperation, 60 minutes) or Jungle Quest (family adventure, gentle, from age 10). Save Chernobyl and House of Fear for later — they are intense horror.
Escape The Worlds is played with up to 12 people at once; otherwise it is 2 to 6 players per scenario and up to 12 per session across two teams. From 12 people the whole centre is booked privately: 3 rooms, 17 stations, up to 40 players.
Nexus Kids from age 8 (Jumpers VR, Frozen Castle, Smash Point, Jungle Quest), classic escape rooms from 10, action adventures from 12, and horror from 12 only with a parent. There is no upper age limit.
CHF 45 per person, 60 minutes of play, around 1h15 on site including the briefing. Nexus Kids: CHF 25 to 30 per child. You pay on site, and cancellation is free up to 24 hours before.
Yes. The briefing, the game master and the in-game voices are all available in English, and the games themselves run in a dozen languages — useful when the group is mixed.
Free-roam arena, nerve-shredding shooters, chaotic team brawls… the catalogue goes well beyond the escape room. Fright, strategy, pure silliness or a family afternoon — whatever you are after, there is a world here for it.