// SCHOOLS · CLASS OUTINGS · AGE 10+

A class outing nobody sleeps through.

A whole class in virtual reality, in the middle of Biel/Bienne. Groups solve problems together, under time pressure, with everyone genuinely involved — including the ones who normally keep quiet at the back.

Age 10+
Minimum age
12→40
Students
60 min
Of play
24 h
Quote turnaround

Why teachers come back.

A VR session is not a film screening. It is a group of students who have to talk to each other to get anywhere.

Cooperation is forced

Nobody solves these games alone. Information is split between players: you either talk to each other or you fail.

Different students shine

The ranking inside the headset has nothing to do with the one on the report card. Teachers tell us this every time.

Structured and supervised

Game masters run the session, the rotations and the timing. You stay the teacher, not the event organiser.

Worlds that teach something.

The scenarios are picked with you depending on the age group and what you want out of the day.

Science & history

Chernobyl, Atlantis, Assassin's Creed: real places and real events to explore from the inside.

Age 12+ · 60 min

Logic & teamwork

Escape rooms built around communication: everyone holds one piece of the answer.

Age 10+ · 60 min

At your school

No transport budget? FlashVR brings the whole setup into your gym or hall.

Up to 200 students

How a school day runs.

One contact, one schedule, one invoice to the school.

You tell us the frame

Number of students, age group, date, what you want out of it. One email is enough.

We send the schedule

Within 24 business hours: rotations, timing, price per student, and a quote for the school.

We run the day

Groups rotate across the 17 stations. Supervisors stay with each group throughout.

Back to school

Scores and photos afterwards, usable for the class blog or the parents' evening.

What a school needs to know.

Minimum age 10

Escape rooms from age 10. Horror scenarios are excluded from school programmes, no exceptions.

Private venue Monday to Wednesday

Outside public opening hours the whole centre is yours — no mixing with other groups.

Hygiene and supervision

Disposable face covers, headsets cleaned between groups, and a game master in every room.

What teachers ask us.

How much does a class cost?

It depends on the group size and the format; a school outing is always quoted individually, with a written quote for the school. You get it within 24 business hours.

What is the minimum age?

10 years old. Below that the headsets do not fit well enough and the games are not built for it. Horror scenarios are never part of a school programme.

How many students can come at once?

Up to 40 at the centre in Biel/Bienne, split into rotating groups. For a whole year group, FlashVR can set up at your school for up to 200 students.

Is it safe?

Yes. Each group is supervised, the playing areas are marked out, and any student can stop at any moment. We have never had an injury.

What about students who feel unwell in VR?

It is rare and never forced. There is somewhere to sit and watch, and most students who sit out the first round ask for the second.

Which languages?

French, German and English. Mixed groups are not a problem — the headsets can run in different languages at the same time.

Can you invoice the school?

Yes: quote first, invoice afterwards, payable by bank transfer. Purchase order references are no problem.

How far ahead should we book?

Four to six weeks for a class outing, more around the end of the school year, which is the busiest period.

Tell us the class. We send the day back.

Number of students, age group, possible dates: you get a complete schedule and a quote within 24 business hours.