A whole class in virtual reality, in the middle of Biel/Bienne. Groups solve problems together, under time pressure, with everyone genuinely involved — including the ones who normally keep quiet at the back.
A VR session is not a film screening. It is a group of students who have to talk to each other to get anywhere.
Nobody solves these games alone. Information is split between players: you either talk to each other or you fail.
The ranking inside the headset has nothing to do with the one on the report card. Teachers tell us this every time.
Game masters run the session, the rotations and the timing. You stay the teacher, not the event organiser.
The scenarios are picked with you depending on the age group and what you want out of the day.
Chernobyl, Atlantis, Assassin's Creed: real places and real events to explore from the inside.
Escape rooms built around communication: everyone holds one piece of the answer.
No transport budget? FlashVR brings the whole setup into your gym or hall.
One contact, one schedule, one invoice to the school.
Number of students, age group, date, what you want out of it. One email is enough.
Within 24 business hours: rotations, timing, price per student, and a quote for the school.
Groups rotate across the 17 stations. Supervisors stay with each group throughout.
Scores and photos afterwards, usable for the class blog or the parents' evening.
Escape rooms from age 10. Horror scenarios are excluded from school programmes, no exceptions.
Outside public opening hours the whole centre is yours — no mixing with other groups.
Disposable face covers, headsets cleaned between groups, and a game master in every room.
It depends on the group size and the format; a school outing is always quoted individually, with a written quote for the school. You get it within 24 business hours.
10 years old. Below that the headsets do not fit well enough and the games are not built for it. Horror scenarios are never part of a school programme.
Up to 40 at the centre in Biel/Bienne, split into rotating groups. For a whole year group, FlashVR can set up at your school for up to 200 students.
Yes. Each group is supervised, the playing areas are marked out, and any student can stop at any moment. We have never had an injury.
It is rare and never forced. There is somewhere to sit and watch, and most students who sit out the first round ask for the second.
French, German and English. Mixed groups are not a problem — the headsets can run in different languages at the same time.
Yes: quote first, invoice afterwards, payable by bank transfer. Purchase order references are no problem.
Four to six weeks for a class outing, more around the end of the school year, which is the busiest period.
Number of students, age group, possible dates: you get a complete schedule and a quote within 24 business hours.