// DREAM HACKERS · ESCAPE + SHOOTER · AGE 12+

You are not a player. You are a Dream Hacker.

Somewhere there is a machine that opens a door into other people's dreams. Not to watch them — to fight in them. Six missions, one story, 60 minutes each. Escape room and free-roam shooter welded into a single saga.

6
Missions
60 min
Per mission
2→6
Players
Age 12+
Minimum

Deeper, layer by layer.

You join an elite unit and dive into the collective unconscious, chasing the source of the nightmares. The further down you go, the more real the dream becomes.

The puzzles close like traps

This is not a quiz. The dream reacts to what you do, and getting it wrong has consequences inside the story.

The nightmares know you are there

Escape and shooter at once: you solve, you aim, you survive. Sometimes in that order.

Every mission is a whole world

A temple drowned in sand, a city forged out of dreams, a prison where ancient things are still sleeping.

Six missions. Five playable today.

You can start anywhere, but the story pays off if you take them in order. The sixth is on its way.

Part 0 — Prologue

You learn how to enter a dream that is not yours, read its signs and leave before it closes. The right place to start.

Prologue · 2–6 players

Part 1 — The Book of Memories

A stranger's memories have scattered. Rebuild the book page by page before the dream collapses.

Chapter 1 · 60 min

Part 2 — Prison of the Ancient Ones

A prison nobody should have reopened, and the things that have been waiting inside it.

Chapter 2 · 60 min

Where to start.

Four honest pieces of advice before you book.

Start with Part 0

The prologue is built for people who have never worn a headset. It also sets up everything that follows.

Come back for the rest

Each mission is a complete 60-minute session. Most groups do them over several visits.

Two to six players

Six is the sweet spot. Larger groups split and rotate across the stations.

Age 12 and up

The saga is tense rather than gory, but it is not a children's game. Nexus Kids is the right answer for under-12s.

Dream Machine — the private circle.

Free, by invitation

A free club for people who keep coming back: you collect points for each dream you infiltrate.

Ranks and rewards

Points turn into ranks, and ranks unlock real rewards on future sessions.

Ask on your way out

There is no form on this page. Ask the game master after a session and they will set it up.

Everything you are about to ask.

Do I have to play them in order?

No, each mission stands alone. But the story rewards playing in order, and Part 0 is the gentlest introduction.

How much does it cost?

From CHF 45 per person for 60 minutes of play, like every Nexus Reality session.

How many players?

2 to 6 per mission. Bigger groups split and rotate across the 17 stations.

What is the minimum age?

12 years old. The saga is tense and the shooter sections are intense — it is not built for younger children.

Is it an escape room or a shooter?

Both, deliberately. You solve puzzles and you fight, and the balance shifts from one chapter to the next.

Is it available in English?

Yes — briefing, in-game voices and game master.

Is it scary?

Tense rather than frightening. It is science fiction, not horror. If you want actual horror, House of Fear is next door.

When is the sixth mission out?

It is in production. Ask the game master — they will know before this page does.

The machine is on. Pick a dream.

Start with Part 0 if it is your first time, or tell us where you got to last time and we will set up the next chapter.