Somewhere there is a machine that opens a door into other people's dreams. Not to watch them — to fight in them. Six missions, one story, 60 minutes each. Escape room and free-roam shooter welded into a single saga.
You join an elite unit and dive into the collective unconscious, chasing the source of the nightmares. The further down you go, the more real the dream becomes.
This is not a quiz. The dream reacts to what you do, and getting it wrong has consequences inside the story.
Escape and shooter at once: you solve, you aim, you survive. Sometimes in that order.
A temple drowned in sand, a city forged out of dreams, a prison where ancient things are still sleeping.
You can start anywhere, but the story pays off if you take them in order. The sixth is on its way.
You learn how to enter a dream that is not yours, read its signs and leave before it closes. The right place to start.
A stranger's memories have scattered. Rebuild the book page by page before the dream collapses.
A prison nobody should have reopened, and the things that have been waiting inside it.
Four honest pieces of advice before you book.
The prologue is built for people who have never worn a headset. It also sets up everything that follows.
Each mission is a complete 60-minute session. Most groups do them over several visits.
Six is the sweet spot. Larger groups split and rotate across the stations.
The saga is tense rather than gory, but it is not a children's game. Nexus Kids is the right answer for under-12s.
A free club for people who keep coming back: you collect points for each dream you infiltrate.
Points turn into ranks, and ranks unlock real rewards on future sessions.
There is no form on this page. Ask the game master after a session and they will set it up.
No, each mission stands alone. But the story rewards playing in order, and Part 0 is the gentlest introduction.
From CHF 45 per person for 60 minutes of play, like every Nexus Reality session.
2 to 6 per mission. Bigger groups split and rotate across the 17 stations.
12 years old. The saga is tense and the shooter sections are intense — it is not built for younger children.
Both, deliberately. You solve puzzles and you fight, and the balance shifts from one chapter to the next.
Yes — briefing, in-game voices and game master.
Tense rather than frightening. It is science fiction, not horror. If you want actual horror, House of Fear is next door.
It is in production. Ask the game master — they will know before this page does.
Start with Part 0 if it is your first time, or tell us where you got to last time and we will set up the next chapter.